Mod: Human
10 Mar 2021
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The Human mod includes new creatures in Minecraft Pocket Edition - people. Not villagers, and not even champions, but real people with whom users can trade and interact. The author made people strong: they are able to protect themselves from monsters, unlike the same villagers.
If you didn't know, then in the early versions of the game the authors wanted to add people, but over time, this idea came to naught. The author wanted to bring people back to the blocky world and created a new addition. The addon includes people in Steve's skin, which will often be encountered along the path of the traveling user.
The new update will bring people with many types of professions, new structures and much more. Check out the new features in the preview.People will be found everywhere, but a greater chance of meeting mobs will be in the taiga or desert. Like mobs, people can spawn either singly or in small groups of up to five units. At the same time, 75% of mobs will have weapons in their hands, often enchanted ones.
There are 8 types of skins that can be obtained by mobs immediately after spawning.

To tame a person, you need to give him two sapphires. The first one transforms the mob into a follower state, and the second one - into a tamed mob. Then the creature will begin to guard and protect you from threats. People can automatically collect any items on the ground and store them in their inventory.
Taming wand
Used to control tamed creatures.
The wand has four modes that can be changed by placing the wand in the crafting menu.
To change the mode of the mob, interact with it using one of four sticks:

If you tame a person with a profession, then he will behave like ordinary tamed mobs. We can say that he will always have a neutral mode.
Armor for changing professionUsed to change the profession of a tamed person or any villager. The crafting recipe is presented below. Each type of armor will have a number that denotes the skin. Change the numbers in the workbench.
Sometimes you can find people in various structures around the world. There are six types of structures with treasures and spawning people.
Oak tree house
Pine tree house
House in the desert
Fortress
Fisherman's booth
Library
Shepherd's house
Warehouse house
Observatory
If you give people an item, then you can improve their properties. The main thing is to know what they need. There are three improvements available so far.
Archer
Defender
Knight
Sapphire

You can also craft emerald armor using classic recipes.
Ruby armor is crafted from rubies, but you cannot get them - only they can be found in various rare structures. There is also spiked armor: crafting is presented in the screenshot below.
The feature works the same as the enhancements. People with professions will not protect the player, but will provide access to new items and opportunities. As soon as a person gets a profession, he will drop a tag with one of 200 possible names.
Lumberjacks
Diggers
Miners
Farmers
Fishermen
Shepherds
Bronniki
Tool smiths
Gunsmiths
Enchanters
Librarians
Priests
Painters
Electricians
Mason
Cartographers
Collectors
Oceanologists
All people can fight and fight. If necessary, they quickly change the mode of behavior.
If the tamed mob is in attack or defense mode, it will take out a sapphire sword and will attack enemies.
The mobs drop useful things that the player will need to survive. Therefore, killing mobs will be a good option for collecting materials.
Below is the user's inventory after killing 20 mobs. The author believes that the drop is balanced, since people will not meet so often, and it is a great sin to kill them.
Other functions
If you didn't know, then in the early versions of the game the authors wanted to add people, but over time, this idea came to naught. The author wanted to bring people back to the blocky world and created a new addition. The addon includes people in Steve's skin, which will often be encountered along the path of the traveling user.
The new update will bring people with many types of professions, new structures and much more. Check out the new features in the preview.People will be found everywhere, but a greater chance of meeting mobs will be in the taiga or desert. Like mobs, people can spawn either singly or in small groups of up to five units. At the same time, 75% of mobs will have weapons in their hands, often enchanted ones.


Taming
To tame a person, you need to give him two sapphires. The first one transforms the mob into a follower state, and the second one - into a tamed mob. Then the creature will begin to guard and protect you from threats. People can automatically collect any items on the ground and store them in their inventory.

Used to control tamed creatures.


- Attack - the mob will follow you and try to kill everything that you attack, or everything that attacks the player
- Defense - the mob will not look for targets, but will attack everything that you attack, or everything that attacks the player
- Passive - the mob will not move. He will not defend you even if you are attacked, and he will not attack what the player was attacking. The only reason he will move is to attack himself
- Neutrality - the mob will go about its business until you are attacked. Then the creature will immediately go to the rescue.

If you tame a person with a profession, then he will behave like ordinary tamed mobs. We can say that he will always have a neutral mode.


Structures
Sometimes you can find people in various structures around the world. There are six types of structures with treasures and spawning people.
Oak tree house
- Two kinds
- Spawn: plains and forests


- Two kinds
- Spawn: cold biomes


- Two kinds
- Spawn deserts


- The only place to find blacksmiths, armors and gunsmiths
- Spawn: Snow Biomes
- Valuable loot

- Fisherman spawns
- Spawn: rivers and beaches

- Librarians and Artists spawn
- Valuable loot
- You can enchant things
- Spawn: forests

- Great home to start
- Sheep of four colors live here
- Spawn: plains and savannahs

- Miners, diggers and lumberjacks spawn
- Many useful things
- Two floors
- Spawn: everywhere

- Cartographers spawn
- A cartographic table and a map that can lead to a treasure chest is available
- Spawn: everywhere

Improvements
If you give people an item, then you can improve their properties. The main thing is to know what they need. There are three improvements available so far.
Archer
- Item: bow
- Full leather armor and bow
- Shoots within a radius of 30 blocks

- Item: iron chestpiece
- Incredibly strong
- Knockback Immunity
- Run slowly

- Item: iron sword
- Great speed and strength
- Faster than other mobs

- Used for trading
- Generated at level 90-100 - you need to look in the mountains
- You can craft tools and weapons
- Armor gives 4.5 points of protection
- The durability of the elements - 196 units (unfortunately, durability is still infinite)



Ruby armor is crafted from rubies, but you cannot get them - only they can be found in various rare structures. There is also spiked armor: crafting is presented in the screenshot below.

Professions
The feature works the same as the enhancements. People with professions will not protect the player, but will provide access to new items and opportunities. As soon as a person gets a profession, he will drop a tag with one of 200 possible names.
- Resources - lumberjack, digger, miner
- Farm - farmer, fisherman, shepherd
- Forge - gunsmith, tool smith, armorer
- Magic - enchanter, librarian, priest
- Construction - painter, electrician, bricklayer
- Explorers - Cartographer, Collector, Oceanologist
Lumberjacks
- Item: iron ax
- High damage
- Trade: wood, seedlings and axes

- Item: iron shovel
- Trade: mud, grass, sand, gravel, etc.

- Item: iron pickaxe
- Wear gold

- Item: iron hoe
- Trade: seeds and food

- Item: fishing rod
- Trade: fish and fishing rods

- Item: wool
- High damage
- Trade: beds, flags and wool

- Item: only spawns in the fortress
- Trade: armor

- Item: only spawns in the fortress
- Trade: instruments

- Item: only spawns in the fortress
- Trade: weapons

- Item: enchanting table
- Trade: can enchant any item

- Subject: book
- Trade: enchanted books, paper, and more

- Item: Totem of Immortality
- Trade: magic items

- Item: flower pot
- Trade: Colored items and jewelry

- Item: redstone torch
- Trade: Redstone Items

- Item: brick
- Trade: building materials

- Item: compass
- Trade: cards, papers (trade is not working properly yet

- Item: Ruby
- Trade: buys up all unnecessary jewelry

- Item: trident
- Trade: Marine Materials

Battle
All people can fight and fight. If necessary, they quickly change the mode of behavior.




- Any person can be treated with any food
- The creative inventory contains all the spawn eggs
- People got 8 skins, and professions - 4
- Mobs with professions switch to regular trade at night, and update their goods in the morning
- The mode of the item for taming mobs can be changed by simply placing it in the crafting inventory
Don't forget to enable Experimental options in the map settings

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